Wings of War: Hex modifications
These are the basic modifications we used for our hex based version of Wings of War. Obviously, they lack the principal item — the hex based cards themselves. This is for two reasons:
- The cards for the small tables are not done yet
- I’m not sure whether I can publish these cards, copyright wise — but I’ll check.
For now, here’s the few modifications we used:
Movement
Movement is done using the new hex based maneuver cards. There are two
sets of cards:
- A version for small tables (or tables with large hexes)
- A version for bigger tables
The two versions differ in the single fact that the small table cards
have had the first hex of all movement arrows removed, so in a pinch
the bigger table version can be used for a smaller table by ignoring
the first red (or blue in the case of a Split S) hex.
Planes are always oriented towards hex sides, not vertices.
Firing range
Short range is 3 hexes, long range is 6 hexes.
Firing arc
The firing arc is found by drawing two lines from the center of the
hex out through the vertices left and right of the hex side towards
which the plane is facing. Hexes bisected by this line count as part
of the firing arc.
The firing arc for rear gunners is the same from the rear of the hex,
but excluding the hexes directly behind the plane.