We’ve just completed the first full turn of my new Ancients campaign. We had an interesting if cautious first round, with some players sending in five pages of orders and others being rather minimalist - neither is a criticism, but it was interesting to see the different approaches.
The latest events are summarised in the second edition of the game newspaper.
Processing the orders was fun, basically I look at the game situation, the explanation of the player, the likelihood that it will succeed anfd then I roll a % dice. The higher it is the better it will succeed. Suffice to say I had the usual range of massive successes and pathetic failures but the result is a story that develops.
For those who want the background, you can see this in previous posts on this blog.
For the next turn, we have a Peace Council, which is Phil’s idea and something unusual (unique?) for a wargames campaign. It promises to be interesting, so watch out for a full report here.
In the meantime, here is an annotated map showing what is going on.