Short gamereport — extended version will follow
January 31st we played THE SIEGE OF LOWENHEIM, a game I designed and ran for 6 players in my wargaming attic. The design of the game is inspired on ‘55 minutes in Peking’, which appeared in Wargames Illustrated 27.
I put the game in a medieval/fantasy setting. 6 players were playing different factions, trying to beat the Ratmen that came crawling through the sewers all over the city. The players each got an individual briefing, and the whole setup was cooperative/competitive.
The 6 factions differed in force composition and special powers. There was the City Guard (mostly average soldiers), the Palace Guard (mostly elite Knights), the Queen’s Own Elven Guard (Elven warriors), the Wizards (3 wizards but with a lot of magical artefacts and spells), the Musketeers (sowrdsmen), and the Tiger Warriors of Cathay.
The game started with the forces spread out over the city. From turn one, ratmen started to appear through the sewers. Luckily for the players, the ratmen were held in control till the end, although in some quarters it became very tense. Also, fires broke out, and various attempts were made to extinguish the fires.
The game ended around 11.30, and havig started at 8.00, it was a good and fun evening. After the game, there was a small briefing, and some of the players thought it was more challenging than I perceived it as a GM. But I guess that’s good!
For those interested in reading all the briefings of all players, here’s the full game design document: Siege of Lowenheim.