The high point of the wargaming year in Belgium is without a doubt Crisis, TSA’s yearly convention. Each year since 1997, we have presented a participation game there, and so will we in 2005.
Each year also sees a long and convoluted decision process on what the game for that year will be, and this year was no different. We quickly settled on a participation game system, proposed by Phil, but had not decided on a game yet.
We had the faint idea of doing something really spectacular, then dropped that idea and focused on the Battle of Halen (famous Belgian victory over German cavalry in 1914), but that was probably a bit too ambitious to do in full S&V style.
The latest suggestion is to do Arnhem 1944 in 6mm, and I quite like this. I’ve always been interested in this tragic battle, and when our recent love affair with Blitzkrieg Commander incited a renewed interest in WWII gaming, Alan came up with the idea (the suggestion was mentioned innocently in a game of War of the Ring and took hold from there) of doing Arnhem in 6mm for Crisis.
The plan is to use BKC rules, combined with the participation system (Phil, that’s your job :) ), as the game system. For the terrain and OOB’s, we’ll use the excellent Rapid Fire supplement on Market Garden. The terrain will probably be in the order of 3x1.5m and we’ll be representing the entire Arnhem - Oosterbeek - Wolfheze sector, featuring the entire 1st Airborne division and all of the German units represented.
It’s a tall order, but I’m fairly optimistic we’ll be able to complete the game on time. And when it’s completed, it’s just a question of doing some extra troops and terrain boards to be able to do the whole of Market Garden. Megalomaniacs’r’us, indeed.