Miniature Wargaming Club Leuven
Schild & Vriend

'Schild en Vriend' is an old Flemish battlecry, used in the rebellion of the city of Brugge against the French, May 18, 1302. Legend tells that it was used to differentiate between the French-speaking (who could not pronounce 'schild') and Flemish-speaking citizens. Nowadays, historians tell us that it was probably 'Des Gilden Vriend'.


Grassus in Germany II
Roman Briefing

After neatly avoiding disaster when running into a German tribal barbecue a few days ago, Marcus Valerius Hillock has rejoined his commander Bartholomeus Sinister Grassus, and the combined column is now making its way back to the Rhine, in accordance with Imperial orders. With you are the legions I and II Sinistra and I and II Grassa, together with a motley collection of auxiliary units, both cavalry and infantry. Finally, and of debatable worth, there is also Joe Sarmatiani and his Sarmatian Peoples' Executive Liberation Front.

You are on your way to the last basecamp close to the Rhine, where Glaucus Maximus Invictor is waiting for you with the legions I Colla Dioxina and III Belgica Infirma. However, upon reaching the last hill-line before the camp, you find the hilltops literally swarming with nasty hairy men waving sharp pointy sticks at you. The only thought in your head as you prepare for battle is 'Oh no, not another barbecue ?!?!?' ....

Forces available

In the camp

Glaucus Maximus InvictorReg Bd(O) General1
LegionariesReg Bd(O)6
AuxiliaReg Ax(S)6
SagittariiReg Ps(O)6
ScorpioReg Art(O)1
Local alliesIrr Wb(O)4

On the March


Bartholomeus Sinister GrassusReg Cv(O) CinC1
Marcus Valerius HillockReg Bd(O) General1
LegionariesReg Bd(O)12
AuxiliaReg Ax(S)8
Auxiliary cavalryReg Cv(O)8
Moorish auxiliariesIrr LH(O)3
SagittariiReg Ps(O)6


Joe SarmatianiIrr Kn(F) ally general1
LancersIrr Kn(F)7


The Roman force in the camp deploys first of all.

The Roman force on the march enter on turn 1 from the eastern edge of the table, after the Germans have deployed. Troops in the march group (except SPELF) can be assigned to either general.

Special rules

The force in the camp, although led by a regular general under a regular CinC, uses a separate PIP dice.

Victory objective

Prevent the capture of the camp.

Summary of DBM fortification rules

These are the most important rules regarding fortifications.

  • Moving through a gate or leaving a TF (defenders) has to be done in a 1 element wide column.

  • Attackers wishing to cross forticifications have to do combat, whether or not the fortifications are defended.

  • Elements defending fortifications are at a +2 in combat.

  • Elements defending fortifications do not align to attackers.

  • Attackers cannot overlap defenders of fortifications. Defenders can overlap attackers.

  • For practical movement purposes, fortification models are 'dead space'. Moving across them does not cost any movement.


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Schild en Vriend Miniature Wargaming Club Leuven